SAMMY CHUANG

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Metamorphosis

Engineer, Designer


Metamorphosis is a 2D puzzle-platformer about empathizing with nature by performing selfless acts in order to restore the environment and help its inhabitants.

Made in Unity. 
Play it here! 🎮

Project Details

  • Duration: August 2020 - May 2021
  • Genre: 2D Puzzle Platformer
  • Platform: PC
  • Game Engine: Unity
  • My Role(s): Engineer, Visual Designer
  • Team Size: 24

Contributions

  • Developed the puzzle-based creature system using C#. Creatures not saved throughout the level will not appear later on, or be lit up on the murals
  • Used polymorphism and inheritance to develop the creature system. A modular system that can support adding more creatures and basic shared behaviors
  • Scripted camera functionalities and various cutscenes
  • Did lighting and environmental design for certain segments of the level
  • Participated in weekly engineering meetings to review progress and discuss code with other engineers
  • Designed various VFX (goo dissolving from the environment, lighting changes as the player moves from puzzle to puzzle, the player dying in goo mode)
  • Designed the coral activator pieces to support various functions (shooting a coral activator to activate a water current, activate platforms, etc…)
  • Prototyped the final boss fight
  • Wrote documentation for systems that I programmed