Metamorphosis Engineer, Designer
Metamorphosis is a 2D puzzle-platformer about empathizing with nature by performing selfless acts in order to restore the environment and help its inhabitants.
Made in Unity.
Play it here! 🎮
Project Details Duration : August 2020 - May 2021Genre : 2D Puzzle PlatformerPlatform : PCGame Engine : UnityMy Role(s) : Engineer, Visual DesignerTeam Size : 24
Contributions Developed the puzzle-based creature system using C#. Creatures not saved throughout the level will not appear later on, or be lit up on the murals Used polymorphism and inheritance to develop the creature system. A modular system that can support adding more creatures and basic shared behaviors Scripted camera functionalities and various cutscenes Did lighting and environmental design for certain segments of the level Participated in weekly engineering meetings to review progress and discuss code with other engineers Designed various VFX (goo dissolving from the environment, lighting changes as the player moves from puzzle to puzzle, the player dying in goo mode) Designed the coral activator pieces to support various functions (shooting a coral activator to activate a water current, activate platforms, etc…) Prototyped the final boss fight Wrote documentation for systems that I programmed